Robson Coelho
Game Developer
Generalist specialized in Unity, Gameplay mechanics and Systems and focus on Clean code, modular design and decoupled architecture. 9 year of experience (since Unity 4.5)
Work
A screenshot of the game Survival Cells

Survivor Cells - Yaw Studios

Gameplay Programmer
Developed gameplay mechanics including new abilities and interfaces

A screenshot of the game Geometric Sniper

Geometric Sniper - Yaw Studios

Porting
Ported the game post Steam launch to the Epic Games Store

A screenshot of the game Geometric Sniper

The Bazaar - Webcore Games

UI / Gameplay Programmer
Implemented UI and integration for new features

A screenshot of the game Super Truco

Super Truco - Webcore Games

Expanded the AI of CPU players, designed profiles and strategies for different difficulty levels

About
Hello! I'm Robson Coelho, a self-taught programmer living in the south region of Brazil. and I'm looking for an professional opportunity to join a great team and be part of contributing to something with real passion behind.

I started coding very early at my 13 years learning BASIC from the INPUT magazine and my old 486dx (I'm a tech dino!). Over the years I learned OOP with C++ and Allegro, used a few makers tools like RPG Maker for the PSX, the original Multimedia Fusion and Game Maker until I discovered C# with XNA. and later settled on Unity version 4.5. I have been honing my skills and experience with it since then.

I'm an advanced user of C#, always keeping up with the language revision and features and applying a clean code mindset to use OOP to its greatest potential. I also have great expertise in Unity Engine and its various tools from simple to advanced, including but not limited to Animation, Shader Graph, Editor Scripting, Netcode, Addressables, Timeline, Custom Player Loops and new Input System.

I also have a rich teaching experience with kids and teens, working for 3 years as a Unity/Unreal Engine Instructor lecturing in class, holding workshops for university students and creating content to keep the material up to date.

I'm a really curious individual when it comes to technology and I'm always learning somethin new. This lead me to have some experience with Pixelart, 3D Modeling, logic circuit simulation and even risking some SNES 65000 assembly from time to time.
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